Beyond the 4.0 release announcement, this article dives into a year of work behind the scenes:
- New filters in G'MIC-Qt (Pixel Stretch, Marker Drawing, Heightfield Warp...)
- The variational color transfer algorithm, with its guided mode
- New core commands, creative coding scripts, the gmic-interactive-demos repo, and more
I love the SteamFace Machine UI -- you don't see interfaces made with that level of care and artistry often any more.
It looks a really nice library, somewhat surprised I haven't heard of it before, but glad it's getting upvotes on HN now!
I spent a short amount of time reading about the scripting language. It's a pipeline of commands and seems very powerful, but I haven't grokked how it works in terms of complex pipelines -- there's no visual editor. I was impressed seeing the graduated blur example,[*] simply because I see this done so badly often and yet right at the top of the page was a nice example.
Browse the audio plugin marketplace, where having unique UIs remains very much the norm and people put a lot of effort into rendering abstraction in a visually intuitive way.
Beyond the 4.0 release announcement, this article dives into a year of work behind the scenes: - New filters in G'MIC-Qt (Pixel Stretch, Marker Drawing, Heightfield Warp...) - The variational color transfer algorithm, with its guided mode - New core commands, creative coding scripts, the gmic-interactive-demos repo, and more
Don't miss it!
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